The Kanzi’s UI Solution for mobile devices
Rightware recently announced that it will be presenting its Mobile App Store application running in various mobile devices at the Mobile World Congress. Mobile App Store was developed and embedded using the Kanzi user interface solution allowing designers to simplify the task, and have their applications running on various targeted devices in no time. The main benefit of the Kanzi solution is the “design-once, deploy everywhere” cross-platform support for the most known mobile OSs. Kanzi was designed and built around the industry standard OpenGL ES graphics API.
The Kanzi solution will ensure the missing link to chain today’s mainstream 3D graphics content creation tools, such as 3DS Max, Maya and XSI with cell phones and other mobile devices. Now, artists will be given the commodity of exporting their UI base designs from the software packages to Kanzi SDK using COLLADA data format, so they can easily make the actual UI application, as well as embed all the 3D effects directly within the SDK itself.
Thanks to the desktop runtime of the Kanzi engine, designers can now see how the final application will look, in real-time view on their desktop. This benefit results in a direct advantage of shortening design cycles, and eliminate the need of building projects to target devices during development. Moreover, the Kanzi runtime can be embedded in an array of devices, even if the target devices have different OSs and hardware architectures. Lastly, the Kanzi sports a unified pipeline for OpenGL ES 2.0 and OpenGL ES 1.x based 3D graphics, with the engine able to run real-time streaming data, texture and fragment shaders, as well as multi-texturing and dynamic lighting.
Tags: Kanzi, Kanzi user interface solution, Mobile App Store













